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Scientific notation

Multiply and divide numbers written as a × 10ⁿ, and convert to and from them — with exponents that keep widening, positive and negative.

  • Number sense
  • Timed
  • Endless levels

How it plays

A product or a quotient of two numbers in scientific notation, a long number to write as a × 10ⁿ, or a × 10ⁿ to write out. It starts with products of one-figure numbers and powers up to 10³; division and the conversions unlock as you climb, the numbers in front gain figures, and the powers widen without end.

The wrong options are the usual slips: exponents multiplied instead of added, added instead of subtracted, the power not moved when 4 × 6 makes 24, the sign of a small number's power flipped, zeros counted instead of places.

Every answer is computed exactly, never through rounding, and the working shows the two steps: the numbers in front, then the powers of ten.

Keys

Space starts and skips ahead · 1–9 pick · Enter submits · Esc stops. On a phone, tap.

What it trains

This makes arithmetic in scientific notation quicker and surer. It trains that, and claims nothing wider.

Learn

How to get better at scientific notation: the method, the techniques, what each new level asks of you, and the traps the wrong answers are made of.

Your approach to each question

  1. Split every number into its two parts: the number in front, between 1 and 10, and the power of ten. Work the two parts separately.
  2. For × and ÷, do the fronts first: multiply them, or divide them. Then the powers: add them for ×, subtract them for ÷.
  3. Tidy the front: if it came out 10 or more, divide it by 10 and add one to the power; if it came out under 1, multiply it by 10 and take one off.
  4. For the conversions, count how many places the decimal point moves, and which way: left for a big number means a positive power; right for a small one means a negative power.

Techniques and tricks

  • Fronts multiply, powers add

    Multiply the numbers in front, add the powers, then move one power across if the front reached 10.

    e.g. (5 × 10³) × (9 × 10⁻²): 5 × 9 = 45 and 3 + (−2) = 1, so 45 × 10¹ = 4.5 × 10²

  • Fronts divide, powers subtract

    Divide the numbers in front, subtract the second power from the first, then borrow a power if the front fell below 1.

    e.g. (3.168 × 10⁴) ÷ (8.8 × 10²): 3.168 ÷ 8.8 = 0.36 and 4 − 2 = 2, so 0.36 × 10² = 3.6 × 10¹

  • Spot the carry before you start

    If the two fronts multiply to 10 or more — any pair like 3.6 and 8, or 5 and 2 — the power will go up by one. Decide that first, then work out the front.

    e.g. 3.6 × 8 = 28.8, so (3.6 × 10⁰) × (8 × 10¹) = 2.88 × 10², one power above the 10¹ the exponents give

  • Minus signs in the powers

    Adding a negative power is taking away; subtracting a negative power is adding. Say it in words before you write it.

    e.g. 10⁵ × 10⁻² = 10³; 10⁴ ÷ 10⁻³ = 10⁷

  • Count moves, not zeros

    To write a number in, count the places the point moves until one non-zero digit sits in front of it. For a small number, that count is one more than the zeros after the point.

    e.g. 45,200,000 = 4.52 × 10⁷ (seven moves left); 0.000452 = 4.52 × 10⁻⁴ (three zeros, four moves right)

  • Writing out: pad as you move

    A positive power moves the point that many places right, filling with zeros. A negative power moves it left, filling with zeros in front.

    e.g. 3.07 × 10⁵ = 307,000; 3.07 × 10⁻³ = 0.00307

  • The digit count check

    For a power of 0 or more, a × 10ⁿ written out has n + 1 digits before the point. Count the digits of an option and you know its power.

    e.g. 307,000 has 6 digits, so it is a × 10⁵

As the levels climb

  • It starts with products of one-figure numbers and powers up to 10³. Division unlocks next, then writing a number in scientific notation, then writing it out — each newcomer asked about more often while it is new.
  • Between the new kinds, the powers widen by two at a time, from ±3 to ±5, ±7 and on without end. The rules for the powers do not change; work the sign out carefully, because a big negative power is where a slip of sign hides.
  • The numbers in front gain figures, from one to two to three: 5.75 × 9.7 instead of 5 × 9. Work the front to its full figures, but decide the carry first from a rough product.
  • The clock closes to 55% of its start. There is time for the two-step method only: fronts, then powers, then one tidy.

Traps to avoid

  • The powers multiplied instead of added: (5 × 10³) × (9 × 10⁻²) answered as 4.5 × 10⁻⁶, from 3 × −2. Powers of ten add when the numbers multiply.
  • The carry forgotten: 4.5 × 10¹ for the same product, because 5 × 9 = 45 made the front reach 10 and the power was not moved.
  • The fronts added instead of multiplied: 1.4 × 10² from 5 + 9 = 14. It looks tidy, which is why it is tempting.
  • For division, the powers added instead of subtracted, or the borrow missed: 3.6 × 10⁶ or 3.6 × 10⁰ for 3.6 × 10¹.
  • For a small number, the power’s sign flipped, or the zeros counted instead of the moves: 0.000452 as 4.52 × 10⁴ or 4.52 × 10⁻³.

How to practise

  • Use “Questions” to practise one kind at a time — “Divide” is the one most worth drilling alone, because of the borrow.
  • Switch “Answer by” to “Typing it” once choosing is easy. For most questions you type n, the power, which isolates the part people get wrong; for “Write it out” you type the whole number, as long as its power is no more than 15 either way.
  • Raise “Options shown” to 6 or 8: the options are mostly the same front at different powers, so the power decides, and every slip is on show.

Levels

Each question has a clock that comes from the work it asks for. There is no last level: at least one dial turns without end. Your level is judged on your last ten answers, every ten: 90% moves you up, below 80% moves you down, which holds most people near four in five right.

All of it is in the settings beside Start — how many answers a judgement looks at and how often it recalibrates, the thresholds, the time, which questions, how many options, and whether you see each verdict at once or review them together at the judgement. You can also jump to any level.

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